Dice Rolls[]
As you can see from Defender of the Pale's Dice Rolls, it can get you one chance for +1 Quiddity, two chances for +2 Quiddity, one chance for a Level 1 Summon and * Burst, one chance for a Level 2 Summon and * Burst, and one chance for a Level 3 Summon and ** Burst.
Tables[]
Cost | 5 |
Glory | 2 |
* Burst | When Defender of the Pale scores, you earn 1 additional Glory for each other Creature that scores this turn. |
** Burst | Same as * Burst |
Cost | 6 |
Glory | 3 |
* Burst | When Defender of the Pale scores, draw 1 additional die and add it to your Active Pool. |
** Burst | When Defender of the Pale scores, draw 2 additional dice and add them to your Active Pool. |
Cost | 6 |
Glory | 3 |
* Burst | Your opponents must spend 1 additional Quiddity to summon each Creature as long as Defender of the Pale is in your Ready Area. |
** Burst | Your opponents must spend 2 additional Quiddity to summon each Creature as long as Defender of the Pale is in your Ready Area. |
Cost | 6 |
Glory | 2 |
Description | If you gain a Corrupted Quiddity die while Defender of the Pale is in your Ready Area, gain +1 Glory. |
* Burst | When Defender of the Pale is summoned, gain +1 Quiddity for each Corrupted Quiddity die in your Active Pool and Used Pile. |
** Burst | Same as * Burst. |